Tag Art

Global Game Jam 2011

My first game jam experience was last year’s Global Game Jam, and I’m happy to announce that one year out I did it again! I’ve gone to a number of smaller jams over the past year, and was much more confidant that I knew what I was getting into this time around.

One of the achievements this year was to build a game using aggregated data. After Friday’s video keynote and kickoff meeting, the first idea I pitched was a trading card game where the deck is built from the list of people you follow on twitter. While that game didn’t gain enough traction to win a team, other jammers did grab on to the idea of twitter integration. My friend Ryan came up with a pitch of his own, and a platformer originally pitched as TwitAssassin came to life as @TwitApocalypse!

TwitApocalypse has a pretty silly premise: You are the grim reaper, and you have overslept the end of the world. Upon waking, you must use twitter to find and eliminate the survivors. Based on the idea of culling the people you don’t care about from your twitter list, the goal of the game is to traverse a platformer level and gruesomely destroy your friends. The game tracks who has tweeted most recently, and gives you a ‘Kill List’ of recent tweeters—These are your priority targets, and you get a bonus for taking them out. Killing somebody not on your list results in a penalty.

We had an awesome group of people working on this project: Ryan Kahn, Darius Kazemi and Imran Malek handled the programming; Shervin Ghaemmaghami served as our voice actor and narrative designer; Vytenis Krukonis and I took care of the art; and audio genius Akash Thakkar came on mid-Saturday to help us with sound and music. It was a great group, and I hope to continue working with this team on future projects.

Just as last year gave me an opportunity to stretch my musical skills, this game jam saw me doing my first ever pixel art animations. While previous projects had involved some pixel art, I’d never tackled anything as complex as our grim reaper player character. Despite my lack of experience I am extremely happy with how it turned out, and I will post an animation demo of the character soon. In the meantime, you can check out some of @Death’s poses there to the left.

The Little House

The Little House Studio

During SOS last weekend I opened up my space at the Little House gallery, located off Summer street between Union Square and Davis Square. As I build a gallery page to display the work I exhibited, I thought I would share a panorama of the studio space I share with Emily Garfield. More thoughts and another photo after the jump.

Somerville Open Studios

Thanks to everybody who dropped by the Little House this weekend to see my work. I’ll have a gallery with shots of my sculptures & pastels up by the end of the week, so check back soon!

Tired of this ‘Citizen Kane’ Nonsense

There have been many posts written by people searching for the “Citizen Kane” of video games, some masterpiece that will bring artistic acceptance* to the entire medium. There have been many responses, from the knee-jerk to the articulate, but Sean Sands has finally written a response that I can agree with. In So Long Orson Wells, Sands says, “I didn’t really want to play the Mona Lisa anyway. I have a better question – Where is video gaming’s Chess?” (emphasis added)

However engaging a movie or a painting can be, it doesn’t depend on interaction. Though Sands defends himself from accusations of Chess snobbery, it is reasonably accepted that Chess is one of the most perfect games ever invented. A child can learn it, but a lifetime can be spent in search of mastery—no video game is so finely balanced. Chess is the standard to which games should be held, not a narrative, cinematic experience like “Citizen Kane.” I don’t mean to fall into the Narratology vs Ludology war, I just believe we should celebrate games for those elements that make them unique—and which make them last.

One More Time

2009 was a good year. I landed a decent job, my freelance work really began to take off, I moved to a much better apartment, and I made some good friends in my new neighborhood. It really struck me how well things have been going on New Year’s Eve in New York, when I was asked what my New Year’s resolutions were going to be, and the only one I could think of was to make more art.

The Cats, paper clay & wire, 2005