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	<title>K.Adam White</title>
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	<link>http://www.kadamwhite.com</link>
	<description>Digital Artist, Designer, DJ</description>
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		<title>RAAJOCBDFOTLSOTS</title>
		<link>http://www.kadamwhite.com/archives/raajocbdfotlsots</link>
		<comments>http://www.kadamwhite.com/archives/raajocbdfotlsots#comments</comments>
		<pubDate>Mon, 22 Feb 2010 04:41:12 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=57</guid>
		<description><![CDATA[This weekend I participated in another Game Jam, this one organized by Darius Kazemi and Emily Daniels and hosted at the DINO/Sprout space near Davis in Somerville between Saturday morning and Sunday evening evening. I teamed up with Michael Carriere to make a fun little platformer, and to try my hand at some new kinds [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I participated in another Game Jam, this one organized by <a href="http://tinysubversions.com/">Darius Kazemi</a> and <a href="http://www.emilydaniels.com">Emily Daniels</a> and hosted at the DINO/<a href="http://thesprouts.org/">Sprout</a> space near Davis in Somerville between Saturday morning and Sunday evening evening. I teamed up with <a title="Binary Thought blog" href="http://rebz.org">Michael Carriere</a> to make a fun little platformer, and to try my hand at some new kinds of pixel art. The game we came up with is called <em>Run around and jump on cars but don&#8217;t fall off the left side of the screen!</em>,<strong>*</strong> created in roughly 36 hour by Michael and myself with some great environment assets contributed by <a title="Emily Garfield Art" href="http://emilygarfield.com">Emily Garfield</a>.</p>
<p>The project is built in a flash framework called <a title="Adam Atomic's &quot;Flixel&quot; Flash Framework" href="http://flixel.org/">Flixel</a>, so you can try <acronym title="Run around and jump on cars but don't fall off the left side of the screen!"><em>RAAJOCBDFOTLSOTS</em></acronym><em> </em>online: just click on the image. As somebody (possibly Darius) put it, Game Jams aren&#8217;t the place for win states, so just do as the title tells you and enjoy the game!<strong>**</strong></p>
<p><a href="http://www.swfcabin.com/open/1266805105"><img class="alignnone size-medium" title="Play Run around and jump on cars but don't fall off the left side of the screen!" src="http://www.kadamwhite.com/files/2010/02/RAAJONBDFOTLSOTS.jpg" alt="Run around and jump on cars but don't fall off the left side of the screen!" width="440" height="331" /></a></p>
<p><strong>*</strong>Our development process, while highly democratic, took a decidedly dictatorial turn when Michael came up with this name. I wasn&#8217;t about to argue!</p>
<p><strong>**</strong>If there aren&#8217;t any cars on the screen, use the arrows to run and <acronym title="up arrow">jump</acronym> to the right until they respawn.</p>
<p>Update 2/23/09: Emily Daniels has <a href="http://www.emilydaniels.com/2010/02/dino-game-jam/">posted a complete list</a> of the projects created at the Dino jam. Everybody had something awesome to show by the end of the weekend, so check out the rest of the games!</p>
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		<item>
		<title>Sequel of the Week: Heligoland</title>
		<link>http://www.kadamwhite.com/archives/sequel-of-the-week-heligoland</link>
		<comments>http://www.kadamwhite.com/archives/sequel-of-the-week-heligoland#comments</comments>
		<pubDate>Tue, 09 Feb 2010 16:52:29 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=48</guid>
		<description><![CDATA[This blog was intended to be about games, art and animation, not music, but with no disrespect meant to Bioshock II, Massive Attack&#8217;s Heligoland is my most anticipated sequel of the week and I would like to devote a few words to the album.
Introduced to the band through “Dissolved Girl&#8217;s” brief appearance in The Matrix, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="hang-2-column" title="Heligoland" src="http://www.kadamwhite.com/files/2010/02/Clipboard01.jpg" alt="Album Cover for Massive Attack's Heligoland (2010)" />This blog was intended to be about games, art and animation, not music, but with no disrespect meant to Bioshock II, Massive Attack&#8217;s <em>Heligoland</em> is my most anticipated sequel of the week and I would like to devote a few words to the album.</p>
<p>Introduced to the band through “Dissolved Girl&#8217;s” brief appearance in <em>The Matrix</em>, I backtracked from <em>Mezzanine</em> to <em>Blue Lines</em>, eagerly awaited <em>100<sup>th</sup> Window</em> in 2003, and somewhere along the way acquired their limited edition <em>Singles &#8216;90/&#8217;98</em> collection. I have gone to see movies purely because this band recorded the score. Nowhere along the way would I have necessarily have claimed they were one of my favorite bands, but I have been a devoted listener for over a decade and I somehow own their complete discography. Suffice it to say that I was pretty excited to hear they had a new album coming out, especially after seven years of silence.<span id="more-48"></span></p>
<p>When Heligoland finally arrived, it wasn&#8217;t until I hit track four that I really believed I was listening to a Massive Attack album. <em>100<sup>th</sup> Window</em>, though my least favorite album, was still a direct evolution of the sound the band employed on <em>Mezzanine</em>; it was only with the familiarity of long-time collaborator Horace Andy&#8217;s voice and the rolling beat on “Girl I Love You” that I could connect <em>Heligoland</em> to the back catalogue. It is a different sort of album, and the style of the band has condensed—the sound is darker, a sort of sonic Pandora&#8217;s box that sometimes feels even more threatening than the densest moments of <em>Mezzanine</em>—but the guest vocalists are used to greater effect than they have been since perhaps 1994&#8217;s <em>Protection</em>, and there is an uplifting aftertaste to each song. The voices of Horace Andy and Robert Del Naja keep the new sounds grounded, and the rest of the songs each fall into place. It took a couple of listens, but this is definitely a Massive Attack album.</p>
<p>It took years for the spare minimalism of electronica over the past decade to mature into balanced work like Gui Boratto&#8217;s album <em>Take My Breath Away</em>. Massive Attack have undergone a similar evolution since 2003, and it is fitting that it was <a title="Massive Attack - Paradise Circus (Gui Boratto Remix) on DailyBeatz.com" href="http://dailybeatz.com/2010/02/massive-attack-paradise-circus-gui-boratto-remix/">Boratto&#8217;s remix of “Paradise Circus”</a> that finally sold me on what they have become. <em>Heligoland</em> is an album created a full decade into the 21st century. Massive Attack have stripped down their sound, rebuilt it, and infused it with a clarity they haven&#8217;t had in years. This album is dark so it can be uplifting, resolute so it can surprise you, and it truly sings in remixes. I&#8217;m a fan.</p>
<p>The album is <a title="Heligoland in the US iTunes Store" href="http://itunes.apple.com/us/album/heligoland-deluxe-version/id349929549">available on iTunes</a>.</p>
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		<item>
		<title>The Goose Provides</title>
		<link>http://www.kadamwhite.com/archives/the-goose-provides</link>
		<comments>http://www.kadamwhite.com/archives/the-goose-provides#comments</comments>
		<pubDate>Tue, 02 Feb 2010 19:55:24 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Goose Rock]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=43</guid>
		<description><![CDATA[My good friend and erstwhile employer, Goose Rock Design, has rolled out a Goose-themed URL shortener service: goos.es
You can now find this blog at http://goos.es/kaw. It doesn&#8217;t actually shorten it much, only about 4 characters, but I needed something to test their (very slick) interface.
]]></description>
			<content:encoded><![CDATA[<p>My good friend and erstwhile employer, <a href="http://gooserockdesign.com">Goose Rock Design</a>, has rolled out a Goose-themed URL shortener service: <a href="http://goos.es/">goos.es</a></p>
<p>You can now find this blog at <strong>http://goos.es/kaw</strong>. It doesn&#8217;t actually shorten it much, only about 4 characters, but I needed something to test their (very slick) interface.</p>
]]></content:encoded>
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		<item>
		<title>Game Jam 2010 Complete: Quest for Stick!</title>
		<link>http://www.kadamwhite.com/archives/game-jam-2010-complete-quest-for-stick</link>
		<comments>http://www.kadamwhite.com/archives/game-jam-2010-complete-quest-for-stick#comments</comments>
		<pubDate>Mon, 01 Feb 2010 02:06:44 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=34</guid>
		<description><![CDATA[Pretty worn out from the Global Game Jam this weekend, but I couldn&#8217;t have spent the past couple days with better people—or doing cooler things. It is not the most up-to-date build so there will still be quirks, but our game Quest for Stick is now available at the Global Game Jam 2010 Website!
http://globalgamejam.com/2010/quest-stick
Edit, February 1: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://globalgamejam.com/2010/quest-stick"><img class="hang-2-column" title="Shaman" src="http://www.kadamwhite.com/files/2010/01/Shaman.jpg" alt="The Shaman" width="170" height="128" /></a>Pretty worn out from the Global Game Jam this weekend, but I couldn&#8217;t have spent the past couple days with better people—or doing cooler things. It is not the most up-to-date build so there will still be quirks, but our game <em>Quest for Stick</em> is now available at the Global Game Jam 2010 Website!</p>
<p><a rel="nofollow" href="http://globalgamejam.com/2010/quest-stick" target="_blank">http://globalgamejam.com/2010/quest-stick</a></p>
<p><em>Edit, February 1:</em> <a title="Lead Quest for Stick Programmer Jeff Ward" href="http://fuzzybinary.com/">Jeff</a> has released the most up-to-date build as a .msi installer, which automatically pulls in the required dependencies. If you were having trouble running the game, try the alternative download link on our Game Jam homepage.</p>
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		<title>The Global Game Jam</title>
		<link>http://www.kadamwhite.com/archives/the-global-game-jam</link>
		<comments>http://www.kadamwhite.com/archives/the-global-game-jam#comments</comments>
		<pubDate>Tue, 26 Jan 2010 12:05:05 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Boston Indies]]></category>
		<category><![CDATA[Fire Hose Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=30</guid>
		<description><![CDATA[As I mentioned before, I will be participating in this weekend&#8217;s Global Game Jam. Essentially the video game development community&#8217;s answer to the 48 hour film project, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29th through the afternoon of Sunday the 31st, at which point we [...]]]></description>
			<content:encoded><![CDATA[<p>As I mentioned before, I will be participating in this weekend&#8217;s <a href="http://globalgamejam.com/">Global Game Jam</a>. Essentially the video game development community&#8217;s answer to the <a href="http://www.48hourfilm.com/">48 hour film project</a>, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29<sup>th</sup> through the afternoon of Sunday the 31<sup>st</sup>, at which point we will have made a video game or died trying. The design constraints and theme of the jam will be announced on Friday, so until we form a team that afternoon I cannot anticipate who I will be working with or what kind of game we will make. That said, I will be jamming with the other folks at the <a href="http://gambit.mit.edu/">Singapore-MIT Gambit Game Lab</a>, and they have a hell of a lineup of participants this year—very excited for the weekend. I will be contributing my 2D and 3D skills and limited scripting, as well as taking a first stab at music production and sound design.<span id="more-30"></span></p>
<p>I got involved with the Game Jam through my participation in the <a href="http://bostonpostmortem.org/">Boston Postmortem</a> <a href="http://www.igda.org/">IGDA</a> meetings in general, and the Boston Indies independent game development meetup in particular. This past evening I attended a Boston Indies event in which Eitan Glinert of <a href="http://www.firehosegames.com/">Fire Hose Games</a> discussed the process of submitting their current project, <em><a href="http://www.slamboltscrappers.com/">Slam Bolt Scrappers</a>,</em> to the <a href="http://www.igf.com/">Independent Games Festival</a> competition. Eitan&#8217;s presentation had some interesting points that I will be posting in the near future, but for now you should follow <a href="http://twitter.com/firehosegames">@FireHoseGames</a> and check out the <em>Slam Bolt Scrappers</em> site for more information.</p>
<p>Additional shout-outs to <a title="Follow Kristina on Twitter" href="http://twitter.com/poniesponies">Kristina Drzaic</a>, formerly of 2K Australia and now at the once-again-<a href="http://irrationalgames.com/">Irrational Games</a>, and <a title="Follow Amanda on Twitter" href="http://twitter.com/acosmos">Amanda Cosmos</a>, a QA tester at <a href="http://www.turbine.com/">Turbine</a> and generally cool person.</p>
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		<item>
		<title>One More Time</title>
		<link>http://www.kadamwhite.com/archives/one-more-time</link>
		<comments>http://www.kadamwhite.com/archives/one-more-time#comments</comments>
		<pubDate>Tue, 12 Jan 2010 04:44:47 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[SOS]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=1</guid>
		<description><![CDATA[2009 was a good year. I landed a decent job, my freelance work really began to take off, I moved to a much better apartment, and I made some good friends in my new neighborhood. It really struck me how well things have been going on New Year&#8217;s Eve in New York, when I was [...]]]></description>
			<content:encoded><![CDATA[<p>2009 was a good year. I landed a decent job, my freelance work really began to take off, I moved to a much better apartment, and I made some good friends in my new neighborhood. It really struck me how well things have been going on New Year&#8217;s Eve in New York, when I was asked what my New Year&#8217;s resolutions were going to be, and the only one I could think of was to make more art.</p>
<p><img class="alignnone size-large" title="Cats, paper clay &amp; wire, 2005" src="http://www.kadamwhite.com/files/2009/12/Cats.jpg" alt="The Cats, paper clay &amp; wire, 2005" width="620" height="295" /></p>
<p><span id="more-1"></span>The last year was great, but whether 3D animation, games, wire sculptures, or pastels, I haven&#8217;t made nearly enough. It&#8217;s even been about four months since I&#8217;ve done any significant damage to my sketchbook. This had to change.</p>
<p>Step One was to reboot this blog. Welcome to Version&#8230; 3.0, I suppose, measuring from complete homepage re-designs. All my blogs have been consolidated, all the old content is down, and it is time to start fresh. I&#8217;ve chosen to adapt <a title="The blog of New York Times Online designer Khoi Vinh" href="http://subtraction.com/" target="_blank">Khoi Vinh&#8217;s</a> <a title="Basic Maths WordPress theme" href="http://basicmaths.subtraction.com/" target="_blank">Basic Maths</a> theme, a clean design with lots of room to grow and a license conducive to installing my own modifications down the road.</p>
<p>Step two was to sign up for <a title="Somerville Open Studios" href="http://somervilleopenstudios.org/" target="_blank">Somerville Open Studios</a>, a great event in my town where artists all over Somerville throw open their studio doors for a two-day art sale. While at present I have neither a studio nor a standing body of work, I have three months and a lot of inspiration, so see you at the SOS community space at <a title="The Armory, the site of Somerville Open Studios' community exhibition space" href="http://www.artsatthearmory.org/" target="_blank">The Armory</a> on May 1<sup>st</sup>.</p>
<p>Step Three was to sign up for the <a title="Global Game Jam 2010" href="http://www.globalgamejam.org/" target="_blank">Global Game Jam</a>, a topic I will discuss more towards the end of the month.</p>
<p>I think it&#8217;s going to be a good year.</p>
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