Tag Video Games

RAAJOCBDFOTLSOTS

This weekend I participated in another Game Jam, this one organized by Darius Kazemi and Emily Daniels and hosted at the DINO/Sprout space near Davis in Somerville between Saturday morning and Sunday evening evening. I teamed up with Michael Carriere to make a fun little platformer, and to try my hand at some new kinds of pixel art. The game we came up with is called Run around and jump on cars but don’t fall off the left side of the screen!,* created in roughly 36 hour by Michael and myself with some great environment assets contributed by Emily Garfield.

The project is built in a flash framework called Flixel, so you can try RAAJOCBDFOTLSOTS online: just click on the image. As somebody (possibly Darius) put it, Game Jams aren’t the place for win states, so just do as the title tells you and enjoy the game!**

Run around and jump on cars but don't fall off the left side of the screen!

*Our development process, while highly democratic, took a decidedly dictatorial turn when Michael came up with this name. I wasn’t about to argue!

**If there aren’t any cars on the screen, use the arrows to run and jump to the right until they respawn.

Update 2/23/09: Emily Daniels has posted a complete list of the projects created at the Dino jam. Everybody had something awesome to show by the end of the weekend, so check out the rest of the games!

Game Jam 2010 Complete: Quest for Stick!

The ShamanPretty worn out from the Global Game Jam this weekend, but I couldn’t have spent the past couple days with better people—or doing cooler things. It is not the most up-to-date build so there will still be quirks, but our game Quest for Stick is now available at the Global Game Jam 2010 Website!

http://globalgamejam.com/2010/quest-stick

Edit, February 1: Jeff has released the most up-to-date build as a .msi installer, which automatically pulls in the required dependencies. If you were having trouble running the game, try the alternative download link on our Game Jam homepage.

The Global Game Jam

As I mentioned before, I will be participating in this weekend’s Global Game Jam. Essentially the video game development community’s answer to the 48 hour film project, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29th through the afternoon of Sunday the 31st, at which point we will have made a video game or died trying. The design constraints and theme of the jam will be announced on Friday, so until we form a team that afternoon I cannot anticipate who I will be working with or what kind of game we will make. That said, I will be jamming with the other folks at the Singapore-MIT Gambit Game Lab, and they have a hell of a lineup of participants this year—very excited for the weekend. I will be contributing my 2D and 3D skills and limited scripting, as well as taking a first stab at music production and sound design.