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	<title>K.Adam White &#187; Game Jam</title>
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		<title>Global Game Jam 2011</title>
		<link>http://www.kadamwhite.com/archives/2011/global-game-jam-2011</link>
		<comments>http://www.kadamwhite.com/archives/2011/global-game-jam-2011#comments</comments>
		<pubDate>Thu, 03 Feb 2011 18:25:53 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=278</guid>
		<description><![CDATA[My first game jam experience was last year&#8217;s Global Game Jam, and I&#8217;m happy to announce that one year out I did it again! I&#8217;ve gone to a number of smaller jams over the past year, and was much more confidant that I knew what I was getting into this time around. One of the&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="hang-2-column size-full wp-image-279" title="@Death" src="http://www.kadamwhite.com/files/2011/02/grim-reaper.jpg" alt="" width="170" height="601" />My first game jam experience was last year&#8217;s <a href="http://www.globalgamejam.org">Global Game Jam</a>, and I&#8217;m happy to announce that one year out I did it again! I&#8217;ve gone to a number of smaller jams over the past year, and was much more confidant that I knew what I was getting into this time around.</p>
<p>One of the <a href="http://globalgamejam.org/wiki/achievements-diversifiers">achievements</a> this year was to build a game using aggregated data. After Friday&#8217;s <a href="http://globalgamejam.org/news/2011/01/29/ggj-2011-keynote-keita-takahashi">video keynote</a> and kickoff meeting, the first idea I pitched was a trading card game where the deck is built from the list of people you follow on twitter. While that game didn&#8217;t gain enough traction to win a team, other jammers did grab on to the idea of twitter integration. My friend Ryan came up with a pitch of his own, and a platformer originally pitched as TwitAssassin came to life as <a href="http://twitapocalypse.com">@TwitApocalypse</a>!</p>
<p>TwitApocalypse has a pretty silly premise: You are the grim reaper, and you have overslept the end of the world. Upon waking, you must use twitter to find and eliminate the survivors. Based on the idea of culling the people you don&#8217;t care about from your twitter list, the goal of the game is to traverse a platformer level and gruesomely destroy your friends. The game tracks who has tweeted most recently, and gives you a &#8216;Kill List&#8217; of recent tweeters—These are your priority targets, and you get a bonus for taking them out. Killing somebody not on your list results in a penalty.</p>
<p>We had an awesome group of people working on this project: <a href="http://ryan-kahn.com">Ryan Kahn</a>, <a href="http://tinysubversions.com/">Darius Kazemi</a> and <a href="http://twitter.com/#!/imran_malek">Imran Malek</a> handled the programming; <a href="http://twitter.com/#!/mrshervin">Shervin Ghaemmaghami</a> served as our voice actor and narrative designer; <a href="http://www.vyteniskrukonis.com/">Vytenis Krukonis</a> and I took care of the art; and audio genius Akash Thakkar came on mid-Saturday to help us with sound and music. It was a great group, and I hope to continue working with this team on future projects.</p>
<p>Just as last year gave me an opportunity to stretch my musical skills, this game jam saw me doing my first ever pixel art animations. While previous projects had involved some pixel art, I&#8217;d never tackled anything as complex as our grim reaper player character. Despite my lack of experience I am extremely happy with how it turned out, and I will post an animation demo of the character soon. In the meantime, you can check out some of @Death&#8217;s poses there to the left.</p>
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		<title>Parallax &amp; CSS3</title>
		<link>http://www.kadamwhite.com/archives/2011/parallax-css3</link>
		<comments>http://www.kadamwhite.com/archives/2011/parallax-css3#comments</comments>
		<pubDate>Sat, 08 Jan 2011 19:19:14 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=254</guid>
		<description><![CDATA[I&#8217;m spending the bulk of this weekend at the HTML5 Tools Jam organized by my friends Darren &#038; Darius of Boston Game Jams. I am working towards adding parallaxing background support to the ALES level editor for the Akihabara HTML5 game engine. I have the benefit of direct access to the creators of ALES, the&#8230;]]></description>
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<p>I&#8217;m spending the bulk of this weekend at the <a href="http://bostongamejams.com/game-jams/html5-tools-jam-2011/">HTML5 Tools Jam</a> organized by my friends Darren &#038; Darius of <a href="http://bostongamejams.com/">Boston Game Jams</a>. I am working towards adding parallaxing background support to the <a href="http://bostongamejams.com/tools/ales/">ALES</a> level editor for the <a href="http://www.kesiev.com/akihabara/">Akihabara</a> HTML5 game engine. I have the benefit of direct access to the creators of ALES, the aforementioned Darren Torpey &#038; Darius Kazemi, but my first goal didn&#8217;t even involve Akihabara: I just wanted to see if there was a way to use CSS3&#8242;s support for multiple backgrounds to create a parallax effect within a <code>div</code>. As you can see above (if you&#8217;re using Chrome, Safari or Opera), it does!</p>
<p>The above <code>div</code> contains two .png background images with a <code>repeat-x</code> property specified. Just as you define multiple backgrounds through comma-separated <code>url()</code> statements, so can you change the position of all background images within a <code>div</code> by using JavaScript to pass comma-separated background positions. In this case I&#8217;m using <code>setInterval</code> to quickly create a continuous animation:</p>
<pre><code>setInterval(function() {
    pos1+=4;
    pos2+=1;
    $('#css3parallaxdemo').animate({
      <strong>'background-position': pos1+'% bottom,'+pos2+'% bottom'</strong>
    },20, 'linear');
}, 20);</code></pre>
<p>The easy part done, I am looking forward to diving into ALES. It&#8217;s doubtful I will be able to get full two-dimensional parallax motion ready by the end of the weekend due to other commitments, but many other people here are also working on ALES and I&#8217;m looking forward to seeing where the platform goes. (I recommend taking a look at <a href="http://ryan-kahn.com/akihabara.php">Ryan Kahn&#8217;s Akihabara plugins</a> system as an example of awesome recent developments.)</p>
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		<title>RAAJOCBDFOTLSOTS</title>
		<link>http://www.kadamwhite.com/archives/2010/raajocbdfotlsots</link>
		<comments>http://www.kadamwhite.com/archives/2010/raajocbdfotlsots#comments</comments>
		<pubDate>Mon, 22 Feb 2010 04:41:12 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=57</guid>
		<description><![CDATA[This weekend I participated in another Game Jam, this one organized by Darius Kazemi and Emily Daniels and hosted at the DINO/Sprout space near Davis in Somerville between Saturday morning and Sunday evening evening. I teamed up with Michael Carriere to make a fun little platformer, and to try my hand at some new kinds&#8230;]]></description>
			<content:encoded><![CDATA[<p>This weekend I participated in another Game Jam, this one organized by <a href="http://tinysubversions.com/">Darius Kazemi</a> and <a href="http://www.emilydaniels.com">Emily Daniels</a> and hosted at the DINO/<a href="http://thesprouts.org/">Sprout</a> space near Davis in Somerville between Saturday morning and Sunday evening evening. I teamed up with <a title="Binary Thought blog" href="http://rebz.org">Michael Carriere</a> to make a fun little platformer, and to try my hand at some new kinds of pixel art. The game we came up with is called <em>Run around and jump on cars but don&#8217;t fall off the left side of the screen!</em>,<strong>*</strong> created in roughly 36 hour by Michael and myself with some great environment assets contributed by <a title="Emily Garfield Art" href="http://emilygarfield.com">Emily Garfield</a>.</p>
<p>The project is built in a flash framework called <a title="Adam Atomic's &quot;Flixel&quot; Flash Framework" href="http://flixel.org/">Flixel</a>, so you can try <acronym title="Run around and jump on cars but don't fall off the left side of the screen!"><em>RAAJOCBDFOTLSOTS</em></acronym><em> </em>online: just click on the image. As somebody (possibly Darius) put it, Game Jams aren&#8217;t the place for win states, so just do as the title tells you and enjoy the game!<strong>**</strong></p>
<p><a href="http://www.swfcabin.com/open/1266805105"><img class="alignnone size-medium" title="Play Run around and jump on cars but don't fall off the left side of the screen!" src="http://www.kadamwhite.com/files/2010/02/RAAJONBDFOTLSOTS.jpg" alt="Run around and jump on cars but don't fall off the left side of the screen!" width="440" height="331" /></a></p>
<p><strong>*</strong>Our development process, while highly democratic, took a decidedly dictatorial turn when Michael came up with this name. I wasn&#8217;t about to argue!</p>
<p><strong>**</strong>If there aren&#8217;t any cars on the screen, use the arrows to run and <acronym title="up arrow">jump</acronym> to the right until they respawn.</p>
<p>Update 2/23/09: Emily Daniels has <a href="http://www.emilydaniels.com/2010/02/dino-game-jam/">posted a complete list</a> of the projects created at the Dino jam. Everybody had something awesome to show by the end of the weekend, so check out the rest of the games!</p>
]]></content:encoded>
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		<title>Game Jam 2010 Complete: Quest for Stick!</title>
		<link>http://www.kadamwhite.com/archives/2010/game-jam-2010-complete-quest-for-stick</link>
		<comments>http://www.kadamwhite.com/archives/2010/game-jam-2010-complete-quest-for-stick#comments</comments>
		<pubDate>Mon, 01 Feb 2010 02:06:44 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=34</guid>
		<description><![CDATA[Pretty worn out from the Global Game Jam this weekend, but I couldn&#8217;t have spent the past couple days with better people—or doing cooler things. It is not the most up-to-date build so there will still be quirks, but our game Quest for Stick is now available at the Global Game Jam 2010 Website! http://globalgamejam.com/2010/quest-stick Edit,&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://globalgamejam.com/2010/quest-stick"><img class="hang-2-column" title="Shaman" src="http://www.kadamwhite.com/files/2010/01/Shaman.jpg" alt="The Shaman" width="170" height="128" /></a>Pretty worn out from the Global Game Jam this weekend, but I couldn&#8217;t have spent the past couple days with better people—or doing cooler things. It is not the most up-to-date build so there will still be quirks, but our game <em>Quest for Stick</em> is now available at the Global Game Jam 2010 Website!</p>
<p><a rel="nofollow" href="http://globalgamejam.com/2010/quest-stick" target="_blank">http://globalgamejam.com/2010/quest-stick</a></p>
<p><em>Edit, February 1:</em> <a title="Lead Quest for Stick Programmer Jeff Ward" href="http://fuzzybinary.com/">Jeff</a> has released the most up-to-date build as a .msi installer, which automatically pulls in the required dependencies. If you were having trouble running the game, try the alternative download link on our Game Jam homepage.</p>
]]></content:encoded>
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		<title>The Global Game Jam</title>
		<link>http://www.kadamwhite.com/archives/2010/the-global-game-jam</link>
		<comments>http://www.kadamwhite.com/archives/2010/the-global-game-jam#comments</comments>
		<pubDate>Tue, 26 Jan 2010 12:05:05 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Boston Indies]]></category>
		<category><![CDATA[Fire Hose Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=30</guid>
		<description><![CDATA[As I mentioned before, I will be participating in this weekend&#8217;s Global Game Jam. Essentially the video game development community&#8217;s answer to the 48 hour film project, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29th through the afternoon of Sunday the 31st, at which point we&#8230;]]></description>
			<content:encoded><![CDATA[<p>As I mentioned before, I will be participating in this weekend&#8217;s <a href="http://globalgamejam.com/">Global Game Jam</a>. Essentially the video game development community&#8217;s answer to the <a href="http://www.48hourfilm.com/">48 hour film project</a>, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29<sup>th</sup> through the afternoon of Sunday the 31<sup>st</sup>, at which point we will have made a video game or died trying. The design constraints and theme of the jam will be announced on Friday, so until we form a team that afternoon I cannot anticipate who I will be working with or what kind of game we will make. That said, I will be jamming with the other folks at the <a href="http://gambit.mit.edu/">Singapore-MIT Gambit Game Lab</a>, and they have a hell of a lineup of participants this year—very excited for the weekend. I will be contributing my 2D and 3D skills and limited scripting, as well as taking a first stab at music production and sound design.<span id="more-30"></span></p>
<p>I got involved with the Game Jam through my participation in the <a href="http://bostonpostmortem.org/">Boston Postmortem</a> <a href="http://www.igda.org/">IGDA</a> meetings in general, and the Boston Indies independent game development meetup in particular. This past evening I attended a Boston Indies event in which Eitan Glinert of <a href="http://www.firehosegames.com/">Fire Hose Games</a> discussed the process of submitting their current project, <em><a href="http://www.slamboltscrappers.com/">Slam Bolt Scrappers</a>,</em> to the <a href="http://www.igf.com/">Independent Games Festival</a> competition. Eitan&#8217;s presentation had some interesting points that I will be posting in the near future, but for now you should follow <a href="http://twitter.com/firehosegames">@FireHoseGames</a> and check out the <em>Slam Bolt Scrappers</em> site for more information.</p>
<p>Additional shout-outs to <a title="Follow Kristina on Twitter" href="http://twitter.com/poniesponies">Kristina Drzaic</a>, formerly of 2K Australia and now at the once-again-<a href="http://irrationalgames.com/">Irrational Games</a>, and <a title="Follow Amanda on Twitter" href="http://twitter.com/acosmos">Amanda Cosmos</a>, a QA tester at <a href="http://www.turbine.com/">Turbine</a> and generally cool person.</p>
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