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	<title>K.Adam White &#187; Boston Indies</title>
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	<link>http://www.kadamwhite.com</link>
	<description>Digital Artist, Designer, DJ</description>
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		<title>BostonIndies.com redesign launched!</title>
		<link>http://www.kadamwhite.com/archives/2011/bostonindies-com-redesign-launched</link>
		<comments>http://www.kadamwhite.com/archives/2011/bostonindies-com-redesign-launched#comments</comments>
		<pubDate>Mon, 18 Jul 2011 12:22:28 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Boston Indies]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=313</guid>
		<description><![CDATA[Boston Indies is a local game development group, founded by Scott Macmillan as an offshoot of the larger (and more corporate) Boston PostMortem meetup. I&#8217;ve been proud to be associated with the Indies group, and was excited when Darren Torpey asked if I would be available to help them with a site design. Managing editor&#8230;]]></description>
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<img src="http://www.kadamwhite.com/files/2011/07/boston-indies-header.png" alt="Boston Indies Logo" title="Boston Indies Logo" style="width:170px;" /></div>
<p><a href="http://www.bostonindies.com">Boston Indies</a> is a local game development group, founded by Scott Macmillan as an offshoot of the larger (and more corporate) <a href="http://www.bostonpostmortem.org/">Boston PostMortem</a> meetup. I&#8217;ve been proud to be associated with the Indies group, and was excited when <a href="http://darrentorpey.com/">Darren Torpey</a> asked if I would be available to help them with a site design. Managing editor <a href="http://www.jonathonmyers.com/">Jonathan Myers</a> has brought in a lot of good content to the site so my design was pitched to take a backseat to the articles themselves, giving just enough structure and consistency to let the content shine. <a href="http://www.bostonindies.com">Check out the new, cleaner look of Boston Indies here</a>.</p>
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		<title>Slam Bolt Scrappers to be released next week!</title>
		<link>http://www.kadamwhite.com/archives/2011/slam-bolt-scrappers-to-be-released-next-week</link>
		<comments>http://www.kadamwhite.com/archives/2011/slam-bolt-scrappers-to-be-released-next-week#comments</comments>
		<pubDate>Thu, 10 Mar 2011 01:25:48 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Boston Indies]]></category>
		<category><![CDATA[Fire Hose Games]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Slam Bolt Scrappers]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.kadamwhite.com/?p=282</guid>
		<description><![CDATA[If you&#8217;re not familiar with the video game Slam Bolt Scrappers, I strongly suggest you go check it out at Fire Hose Games&#8217; site. I have worked with Fire Hose several times in the past, most recently this winter to design and launch their new website, and they are great folks. More importantly, the game&#8230;]]></description>
			<content:encoded><![CDATA[<p><iframe title="Fire Hose Games' Slam Bolt Scrappers Release Trailer" width="425" height="269" src="http://www.youtube.com/embed/lw4HgE8Z590?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>If you&#8217;re not familiar with the video game Slam Bolt Scrappers, I strongly suggest you go check it out at <a href="http://www.firehosegames.com" title="Fire Hose Games, makers of Slam Bolt Scrappers">Fire Hose Games&#8217; site</a>. I have worked with Fire Hose several times in the past, most recently this winter to design and launch their new website, and they are great folks. More importantly, the game is a <em>lot</em> of fun! It&#8217;s a mashup of sorts, combining elements of Super Smash Bro&#8217;s, Tetris and several other games&mdash;that may sound weird, but it works. I&#8217;ve yet to win a match, but this weekend at PAX East I will be challenging &#8216;Fire Chief&#8217; Eitan Glinert to a rematch from last year&#8217;s PAX, where I suffered a crushing defeat!</p>
<p>Slam Bolt Scrappers is a PSN exclusive, and will be released digitally on March 13. Catch them this weekend at <a href="http://www.paxsite.com" title="PAX East official website">the Penny Arcade Expo, PAX East, in Boston</a> to try the game.</p>
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		<title>The Global Game Jam</title>
		<link>http://www.kadamwhite.com/archives/2010/the-global-game-jam</link>
		<comments>http://www.kadamwhite.com/archives/2010/the-global-game-jam#comments</comments>
		<pubDate>Tue, 26 Jan 2010 12:05:05 +0000</pubDate>
		<dc:creator>K. Adam White</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Boston Indies]]></category>
		<category><![CDATA[Fire Hose Games]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[As I mentioned before, I will be participating in this weekend&#8217;s Global Game Jam. Essentially the video game development community&#8217;s answer to the 48 hour film project, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29th through the afternoon of Sunday the 31st, at which point we&#8230;]]></description>
			<content:encoded><![CDATA[<p>As I mentioned before, I will be participating in this weekend&#8217;s <a href="http://globalgamejam.com/">Global Game Jam</a>. Essentially the video game development community&#8217;s answer to the <a href="http://www.48hourfilm.com/">48 hour film project</a>, the Game Jam is a collaborative game-making effort that will run from 5pm on Friday the 29<sup>th</sup> through the afternoon of Sunday the 31<sup>st</sup>, at which point we will have made a video game or died trying. The design constraints and theme of the jam will be announced on Friday, so until we form a team that afternoon I cannot anticipate who I will be working with or what kind of game we will make. That said, I will be jamming with the other folks at the <a href="http://gambit.mit.edu/">Singapore-MIT Gambit Game Lab</a>, and they have a hell of a lineup of participants this year—very excited for the weekend. I will be contributing my 2D and 3D skills and limited scripting, as well as taking a first stab at music production and sound design.<span id="more-30"></span></p>
<p>I got involved with the Game Jam through my participation in the <a href="http://bostonpostmortem.org/">Boston Postmortem</a> <a href="http://www.igda.org/">IGDA</a> meetings in general, and the Boston Indies independent game development meetup in particular. This past evening I attended a Boston Indies event in which Eitan Glinert of <a href="http://www.firehosegames.com/">Fire Hose Games</a> discussed the process of submitting their current project, <em><a href="http://www.slamboltscrappers.com/">Slam Bolt Scrappers</a>,</em> to the <a href="http://www.igf.com/">Independent Games Festival</a> competition. Eitan&#8217;s presentation had some interesting points that I will be posting in the near future, but for now you should follow <a href="http://twitter.com/firehosegames">@FireHoseGames</a> and check out the <em>Slam Bolt Scrappers</em> site for more information.</p>
<p>Additional shout-outs to <a title="Follow Kristina on Twitter" href="http://twitter.com/poniesponies">Kristina Drzaic</a>, formerly of 2K Australia and now at the once-again-<a href="http://irrationalgames.com/">Irrational Games</a>, and <a title="Follow Amanda on Twitter" href="http://twitter.com/acosmos">Amanda Cosmos</a>, a QA tester at <a href="http://www.turbine.com/">Turbine</a> and generally cool person.</p>
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